# `conformance.view_too_large`: A view is over its size limit

A build check error in the area "Realtime conformance". An error: the game cannot be published until it is fixed.

The build check runs on every game LobbyLab builds, and each problem it finds has a stable code, the exact message, the file and line when it names one, and a link to this page.

## What the check looks at

Realtime games get a simulated match: every player joins, the host starts, smoke intents and inputs play for about 6 seconds of ticks, and one player disconnects and comes back. `tick` must be synchronous, total and within its time budget.

## How to fix it

Keep each player's view under 32 KB per frame: send what the player sees, not the whole state.

Keep `tick` cheap and total, return plain JSON under the size limits (state 256 KB, a view 32 KB per frame), and never end the session when a match ends.

See also: [every error code](/docs/errors), [the API reference](/docs/api) and [the docs](/docs).
