assets.invalid_glb: A .glb file is not valid binary glTF 2.0

A build check error in the area "client/assets". An error: the game cannot be published until it is fixed.

The build check runs on every game LobbyLab builds, and each problem it finds has a stable code, the exact message, the file and line when it names one, and a link to this page.

What the check looks at

Assets are at most 100 files, 20 MB each and 60 MB in total, with simple names, at most 4 folders deep, of allowed types; .glb models embed their buffers and images.

How to fix it

Export the model again as binary glTF 2.0 (.glb).

Rename, re-export or remove the asset the message names. Prefer procedural content: the kits draw characters, props, skies, particles and sounds.

See also: every error code, the API reference and the docs.