LobbyLab status: what works today and what is coming

The lobbylab npm package is not published yet, so the npx -y lobbylab commands on this page do not work today. Everything else here is current. Request an alpha key at https://lobbylab.gg/developers.

LobbyLab is a hosted multiplayer backend. Your game keeps its own UI, engine and domain; players join LobbyLab rooms over WebSockets through @lobbylab/client, and LobbyLab keeps the rooms, invite codes, matchmaking and shared game state. Game rules that run on LobbyLab's servers come later. Request an alpha key at https://lobbylab.gg/developers.

Status: alpha. There are no public keys yet, and @lobbylab/client and @lobbylab/node are not on npm yet; both arrive with the alpha. What works today: the lobbylab package's docs and mcp commands, and lobbylab.gg, where people describe a game, LobbyLab builds it, and friends play it on phone or web.

PieceState
lobbylab.gg (describe a game, LobbyLab builds it, friends play it)Live
Wire protocol multiplayer-wire/v0Live: every room on lobbylab.gg uses it
lobbylab on npm: docs and mcp commandsAvailable in this package
MCP tools lobbylab_docs, lobbylab_multiplayer_quickstartAvailable (read-only, bundled docs)
Multiplayer API (api.lobbylab.gg), keys, rooms, invite codes, matchmaking, shared stateNot live yet: api.lobbylab.gg does not answer until the alpha opens. Request access at https://lobbylab.gg/developers
@lobbylab/client, @lobbylab/nodeArrive with the alpha
npx -y lobbylab@1 init sandbox with no accountPlanned after the alpha opens
MCP tools that create projects and rooms, show usage, add test playersPlanned after the alpha opens
Game rules that run on LobbyLab's serversLater
SDKs for Flutter and GodotLater
Plans and pricingNot charging during the alpha

This package never claims a feature before it exists. If a command or tool you expect is missing, it has not shipped yet.